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Creators/Authors contains: "Moritz, Dominik"

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  1. null (Ed.)
    Authors often transform a large screen visualization for smaller displays through rescaling, aggregation and other techniques when creating visualizations for both desktop and mobile devices (i.e., responsive visualization). However, transformations can alter relationships or patterns implied by the large screen view, requiring authors to reason carefully about what information to preserve while adjusting their design for the smaller display. We propose an automated approach to approximating the loss of support for task-oriented visualization insights (identification, comparison, and trend) in responsive transformation of a source visualization. We operationalize identification, comparison, and trend loss as objective functions calculated by comparing properties of the rendered source visualization to each realized target (small screen) visualization. To evaluate the utility of our approach, we train machine learning models on human ranked small screen alternative visualizations across a set of source visualizations. We find that our approach achieves an accuracy of 84% (random forest model) in ranking visualizations. We demonstrate this approach in a prototype responsive visualization recommender that enumerates responsive transformations using Answer Set Programming and evaluates the preservation of task-oriented insights using our loss measures. We discuss implications of our approach for the development of automated and semi-automated responsive visualization recommendation. 
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    In this paper, we present a new benchmark to validate the suitability of database systems for interactive visualization workloads. While there exist proposals for evaluating database systems on interactive data exploration workloads, none rely on real user traces for database benchmarking. To this end, our long term goal is to collect user traces that represent workloads with different exploration characteristics. In this paper, we present an initial benchmark that focuses on "crossfilter"-style applications, which are a popular interaction type for data exploration and a particularly demanding scenario for testing database system performance. We make our benchmark materials, including input datasets, interaction sequences, corresponding SQL queries, and analysis code, freely available as a community resource, to foster further research in this area: https://osf.io/9xerb/?view_only=81de1a3f99d04529b6b173a3bd5b4d23. 
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  4. Visualization recommender systems attempt to automate design decisions spanning choices of selected data, transformations, and visual encodings. However, across invocations such recommenders may lack the context of prior results, producing unstable outputs that override earlier design choices. To better balance automated suggestions with user intent, we contribute Dziban, a visualization API that supports both ambiguous specification and a novel anchoring mechanism for conveying desired context. Dziban uses the Draco knowledge base to automatically complete partial specifications and suggest appropriate visualizations. In addition, it extends Draco with chart similarity logic, enabling recommendations that also remain perceptually similar to a provided “anchor” chart. Existing APIs for exploratory visualization, such as ggplot2 and Vega-Lite, require fully specified chart definitions. In contrast, Dziban provides a more concise and flexible authoring experience through automated design, while preserving predictability and control through anchored recommendations. 
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  5. We contribute user-centered prefetching and indexing methods that provide low-latency interactions across linked visualizations, enabling cold-start exploration of billion-record datasets. We implement our methods in Falcon, a web-based system that makes principled trade-offs between latency and resolution to optimize brushing and view switching times. To optimize latency-sensitive brushing actions, Falcon reindexes data upon changes to the active view a user is brushing in. To limit view switching times, Falcon initially loads reduced interactive resolutions, then progressively improves them. Benchmarks show that Falcon sustains real-time interactivity of 50fps for pixel-level brushing and linking across multiple visualizations with no costly precomputation. We show constant brushing performance regardless of data size on datasets ranging from millions of records in the browser to billions when connected to a backing database system. 
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  6. There exists a gap between visualization design guidelines and their application in visualization tools. While empirical studies can provide design guidance, we lack a formal framework for representing design knowledge, integrating results across studies, and applying this knowledge in automated design tools that promote effective encodings and facilitate visual exploration. We propose modeling visualization design knowledge as a collection of constraints, in conjunction with a method to learn weights for soft constraints from experimental data. Using constraints, we can take theoretical design knowledge and express it in a concrete, extensible, and testable form: the resulting models can recommend visualization designs and can easily be augmented with additional constraints or updated weights. We implement our approach in Draco, a constraint-based system based on Answer Set Programming (ASP). We demonstrate how to construct increasingly sophisticated automated visualization design systems, including systems based on weights learned directly from the results of graphical perception experiments. 
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  7. There exists a gap between visualization design guidelines and their application in visualization tools. While empirical studies can provide design guidance, we lack a formal framework for representing design knowledge, integrating results across studies, and applying this knowledge in automated design tools that promote effective encodings and facilitate visual exploration. We propose modeling visualization design knowledge as a collection of constraints, in conjunction with a method to learn weights for soft constraints from experimental data. Using constraints, we can take theoretical design knowledge and express it in a concrete, extensible, and testable form: the resulting models can recommend visualization designs and can easily be augmented with additional constraints or updated weights. We implement our approach in Draco, a constraint-based system based on Answer Set Programming (ASP). We demonstrate how to construct increasingly sophisticated automated visualization design systems, including systems based on weights learned directly from the results of graphical perception experiments. 
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